The Eladrin, or High Eleves, left what they called “the growing darkness of the old world” thousands of years ago and settled on the ringed continent of Eriador. In doing so they removed themselves from the many wars and times of strife Ambrein and Norroth have been through. Unlike other old races, they have maintained their old culture and power over the years.
High Elves possess a graceful, slender physique that is accentuated by their long, pointed ears. It is a mistake, however, to consider them weak or feeble, as the thin limbs of an elf can contain surprising power. High Elves also have an appreciation for the written word, magic, and painstaking research. Their naturally keen minds and senses, combined with their inborn patience, make them particularly suited to wizardry. Arcane research and accomplishment are seen as both practical goals, in line with being a soldier or architect, and artistic endeavors as great as poetry or sculpture. Within Eladrin society, wizards are held in extremely high regard as masters of an art both powerful and aesthetically valued.
Because they survived more or less unchanged for so long, Eladrin are prone to dismissing other races, espaicially the younger and shorter lived ones, writing them off as rash and impulsive. In many cases an elf will come to value a specific member of another race, seeing that individual as deserving and respectable, while still dismissing the race as a whole. If called on this behavior, the elf often doesn’t understand why his “special friend” is upset the elf has noticed the friend is “so much better than the rest of his kind.”

Standard Racial Traits

Ability Score Racial Traits: High Elves are nimble, both in body and mind, but their form is frail. They gain +2 Dexterity, +2 Intelligence, and –2 Constitution.
Size: High Elves are Medium creatures.
Type: Eladrin are Humanoids with the elf subtype.
Base Speed: High Elves have a base speed of 30 feet.
Languages: High Elves begin play speaking Common, High Dwarven, and Elven.

Defense Racial Traits

Elven Immunities: High Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.

Feat and Skill Racial Traits

Keen Senses: Elves receive a +2 racial bonus on Perception checks.

Offense Racial Traits

Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.

Magical Racial Traits

Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.

Senses Racial Traits

Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.


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